Mount And Blade Gekokujo Guide

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After we unknowingly assisted the IKKO IKKI in Tsu, I have finally tracked down the illustrious Lady IMAGAWA of Suruga. There I also discovered shamefur dispray especially since I currently do not have enough renown to support the IMAGAWA.Fortunately, I was able to lay the groundworks by having just enough renown to join the Tokugawa for the time being. I am hoping that by the time we actually get the rebellion started I would have enough relationship with the officers. From this I also get a headstart with getting a wonderful IMAGAWA mon Seeking more renown, we traveled to the island of Sado and forcefully took it over There we discovered the importance of neutral fortresses.

Apr 04, 2011  Trading goods is a great way to make money in Mount & Blade: Warband. In this post, you learn example price ranges and thresholds (to buy under X, to sell over Y) for the most profitable goods. You also learn an example trade route that goes around all Calradia in Warband. (All information is for the game without any mods, as mods might change.

After consulting the map of Japan we traveled to Northrend to beat the living crap out of the native Japanese Eskimos (Ainu) living there so that we may make friends with them and earn the necessary power to aid the IMAGAWA. I also beat up a Heihachi along the way that made me wonder if I will actually pick up Tekken 7 considering that I will likely be too occupied with Dragon Ball Xenoverse 2 instead.

Early GameThe goal of the early game would be to establish relations with lords of the clan in which you want to serve under and to build up monetary reserves so as to be able to afford the recruitment of troops. As for equipments, other than buying the bare minimum to start building experience in a certain arms. Generically speaking, the best way as to achieve this is to work for the guidemaster and do tasks for the lords before offering vassalage, with the occassional village raiding. The early game should last about 40 days. Lords taken as prisoneers should be kept to ransom to establish a monetary reserve.-Mid GameThe goal of the mid game is to inprove the quality and amount of troops currently in the army, at this stage there should be a concious effort to transition the army from a peasant tier army into a samurai class army.

After an acceptable army is created, solo invasion of a single town is to be down to set up a base to rebel the lord with. After the successful invasion, its near compulsory to track down and request the town be rewarded to you if not the town is likely to be rewarded to another lord with a higher relationship points with you lord. The mid game should last till about day 110. Lords taken as prisoneers should be released should fianance allow for it.-Late GameThe goal of the late game to to expand your kingdom, as simple as that, while increasing army size.

All other unit gained should be dumped into random owned locations as garrisons. At this stage it is very important to build favourable relationships whenever possible.

Lords taken as prisoneers should be released whenever possible, as the passive income from simply owning buildings should be massive.-OthersAll named characters in the game cannot be killed, that includes Lords, Ladies, Companions etc. Combat mechanics-Running modeRunning mode results in the character moving faster. It gets broken out of whenever the charcater engages in combat.-Shift KeyThe shift key allows for your character to zoom in, mainly for better aim using range equipments, the only set back is that while zoomed in, your character will move slower. It disables running mode.-R KeyThe R key allows for you to play your character in first person, its not really recommended unless attempting for a snipe.-Z buttonPressing the Z button would result in the character squatting, it is useful when using firearms to minimize being hit while reloading.-Right ClickingBy pressing the right mouse button, you'll make your character block, tho blocking only works for one direction, by default the game should auto target your block if you did not change the settings (unless enemy ready the attack in another direction after you activate your block). This mechanic of the game is very important and requires a high skill level to use. It disables running mode.-StrafingStrafing refers to incorporating sidewards movement without pause. This is done so as to dodge ranged attacks, mostly from gunfire.-Holding down Left Mouse KeyHolding down the left mouse key places your character in a ready position to attack, this decreases the amount of time required to finish executing an attack, removing the need for the animation to raise the weapon, tho it increases the chance the enemy prepares a block.

This mechanic is generically best used for attacking while on a horse. It disables running mode.-Horse Ranged Weapon InteractionWhile on a horse, accuracy of any ranged weapons would decrease greatly, thought it could be mitigated by leveling up the horse archery skill. While the horse is in a complete stop, accuracy is no different compared to foot, by exploiting this mechanic one can kite away from any melee unit without any major penalties to accuracy. Firearms cannot be reloaded on horseback.-ReportsReports exists so as to allow for quick checking of the current political situation. Using the report function to check party state and the like is useful in preventing future troubles.-Armour DisparityArmour disparity exists so as to highly a difference in tiering of units.

In general, the more extravagent the headpiece, the higher the rank.-MoraleMorale reflects how likely it is for part of your army to leave your party at random intervals. Morale can be increased by winning fights and food variety. Drop of morale can occur from having troops from different factions in the same party, or attacking the homeland of the troops within the party.-DefeatDefeat results in either one of two events. The first is being imprisoned by enemy, being stripped of random equipment and money with all attached unit and companion leaving. The other is having your companion carry you out from battle.-Directional inputDirectional input refers to controlling which direction the character attacks from. This is done by moving the mouse in a certain direction tho it could be changed under the settings. This also applies to parrying should the settings be adjusted.

It is important to note that different directions have different reach.-Hitting over allliesHitting over allies refers to using a melee weapon to attack while standing behind allies. Should your weapon have a further reach than the hitbox of your ally, the attack would register upon the enemy infront of your ally, while preventing the enemy from attacking you.-FlinchingFlinching occurs when damage above a certain threshhold is hit. Flinching interrupts any form of reloading or preparation for attacks. Its also inflicts a short delay while pushing back the unit.-HeadshotsHeadshotting the enemy (only applies to ranged weapons) increased damage dealt by 2.5x. Non combat mechanics-C buttonIt opens the character page. Turning of the character model can be done by pressing around the character model while the character page is opened.-Tab buttonThe tab button results in ending fights after defeating or routing all enemies/triggering a retreat while in battle.

While in a town/village, pressing tab will bring one back to the previous screen.-Ctrl ClickingCtrl clicking allows for you to select 10 units at a time when applied to selecting units to promote etc. When done towards an item during the looting screen would automatically move the item to the upper most avaliable box in the opposing inventory.-FoodFood refers to the provisions used to feed the army. Different food items has different cause. It is important to note that beef and chicken rot after 3 days and should only be bought when the army is sufficiently large enough to finish consuming it or should it need a large morale boost. The lack of food would result in the army starving, which would in turn lead them to lose morale and to rout.-Price variancePricing of goods in the game varys in accordance to how much of such goods are there in stock in a given location. This mechanic is generally exploited when users wish to 'merchant'. It is also possible to employ a caravan to exploit this at a certain risk.-UpkeepWages for all troops are denoted as upkeep which are paid at the end of every week.

Upkeep of troops gets cut in half when garisonned in a town.-TreasuryThe treasury is unlocked when a fianance minister is employed.-Allocation of fiefsThis is done by talking to one of your companions and selecting the option to entrust a fief, after becoming a faction leader.-Rebel activitiesRebel spawn often in the game, with a higher concentration around fortresses in which is not owned by a ruler. Occassionally, a rebel hideout forms which constantly pumps out rebels till it is taken down. Starting Location-Oda-ProsBest late game troop in the game, notable the calvary. It has very high tier samurai gunners too.-ConsHighly contested area, resulting in a high amount of conflicts. The early game troops are nothing special.-Ikko Ikki-ProsExtremely strong early and mid game troops, with monks being the front runner among all early game units.-ConsHas terrible high tier units, unable to compete with Oda units late.-OthersNothing of note, not really wise choosing others tho being part of the nanban faction is useful geographically due to being at the very edge of the map. TroopsThere exists alternative names to the same tiering.-Tier-1.Samurai Class (best)Each unit from the samurai class cost 300 to employ in its base form, tho the base form is stronger than the highest tier of the villager class.-2.Mercenary/3.Peasant classThe mercenary class can be employed by either freeing prisoners and employing them into your service or by paying for them at inns.-4.Outlaw Class-5.Villager Class (worst)The villager class is the cheapest to employ class, costing 10 each for its base form.

It is fairly useless in the mid-late game tho its the main unit used in the early game.-Specific CountersSome troops are more effective against other types of troops. Swordmen Spearmen. Archer Non Armoured unit. Gunmen Armoured unit. Spearmen One handed (sickle) unit. Bashing weapon Swordmen.

Calvary Everything-Recruitment-VillagePeasant tier units can be recruited here for 10 each.-CastleSamurai class units can be recruited here for 300 each.-TownSamurai class units can be recruited here for 300 each. Mercenary class units can be recruited here in the inn for a varying sum.-PrisonersYou can recruit troops from your prisoner counts thought the party suffer a morale penalty for it.-Fortresses (mansions etc)Special units can be recruited here such as sado exiles. Generally highly cost effective units thought weak.-RangedDamage of all ranged units decrease the further the enemy is.

Range units are capable of headshots which amplifies damage by 2.5x-ArcherArchers are units which employ bows. They can be procured from all tier of units.-UseHighly effective against units without armour. Capable of rapid fire. Dku 5 data cable drivers for mac. Capable of shooting over terrain.-LimitationsIneffective against armoured units, dealing as low as 0 damage. Runs out of ammunitions extremely quickly, rendering it useless for seiging.

Fairly inaccurate.-GunmenGunmen are units which uses guns, such as samurai gunners or even woku pirates.-UseHigh damage with high accuracy. Ideal for seiging and prolonged skirmishes from great distances. Exceptional volley damage.-LimitationsLow firerate, easily flinched by damage, interrupting reloads.

Poor in close combat or close range seige defense.-Melee-Spearmen-Swordsmen-Club wielding soldiers-Others-CalvaryStill working on it, I generally write it on my notepad and copy paste.